V R E X P E R I E N C E S F O R D E M E N T I A P A T I E N T S
In 2016, I received a prize as part the innovation competition, 'Designing for the Future' at The University of Brighton.
This project considered the rise in popularity in virtual reality headsets, and how this technology could be used as a meditative experience for mid-late term dementia patients. My research highlighted that the stress endured by dementia patients because of short-term memory loss, was the main cause of brain deterioration - not the disease itself. Using the computer-game development software Unity, I developed an experience for / with a family member, which included memorable locations from their childhood, along with both visual and sound triggers throughout. This experience could then be directly downloaded onto a smart phone device, and switched on through wearing a simple Google Cardboard headset, allowing the dementia patient to access a recognisable peaceful environment.
I presented this project at the RAF Club in London in October 2016, as well as attending a Design Symposium hosted by Age UK, at the House of Lords in March 2017.